Flocking Simulation on the GPU using CUDA
2D Flocking Simulator - GPU Programming Prototype
GPU-programming - not just Compute Shaders
This is a simple OpenGL application to simulate a flocking species
using GPU programming with Nvidia's CUDA using the interopability
between CUDA and OpenGL.
So far, the flocking behaviour is very classic and features:
- Wander Behaviour
- Vivien Baguio
- Nvidias CUDA
- OpenGL with Freeglut
- Dear ImGUI
Current state of the animation
So far I simulate on one block with 1024 threads, one thread per boid.